lionheart
New Mew
Life...Such A Fragile Thing
Posts: 41
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Post by lionheart on May 12, 2005 23:57:27 GMT
check it out home.btconnect.com/hgi/ps3/ Supposudly, Sony has invested 1.5 Billion into their new Chip, and it now runs 1000 times faster then a 300 MHZ Chip, where as the Xbox 360 will only run a 500 Mhz Athlon.
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Post by Strawberry on May 13, 2005 9:27:48 GMT
Wow there is actually a PS3? I didn't know that ^o^ looks as though I will find info on it later Hmm..... Xbox 360? Not interested in the xbox
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Post by Haru on May 14, 2005 2:08:38 GMT
OMG i agree! i cant belive thay have a PS3 now!
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lionheart
New Mew
Life...Such A Fragile Thing
Posts: 41
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Post by lionheart on May 14, 2005 9:58:46 GMT
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Post by Haru on May 14, 2005 12:54:41 GMT
I dont know if i like xbox because i dont have it
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Post by faramon on May 24, 2005 21:03:29 GMT
No worrys people Pc games whip all your consoles any day of the week.
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Post by Mysterious Fayth on May 30, 2005 13:44:58 GMT
PS3 rulez, the XBox can't go jump off a cliff for all i care.
Incidentally, that link lionheart posted also contains info on the XBox 360 and the Nintendo Revolution.
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Post by zatoichi on May 30, 2005 14:19:06 GMT
No worrys people Pc games whip all your consoles any day of the week. Only if you've got a good graphics card! ;D
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Post by faramon on May 31, 2005 11:42:38 GMT
which i do MUWAHAH NUH hehehehehehehe
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kai
Mew Group
.:Kaitou:.
Posts: 91
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Post by kai on Jun 1, 2005 3:42:57 GMT
Sweet. It looks cool, I think I'll get it when it comes to out... when ever it does @__@
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Skinny
New Mew
The Un-Patriotic American
Posts: 34
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Post by Skinny on Jun 2, 2005 13:37:55 GMT
Xbox 360 specs: Custom IBM PowerPC-based CPU Three symmetrical cores running at 3.2 GHz each Two hardware threads per core; six hardware threads total VMX-128 vector unit per core; three total 128 VMX-128 registers per hardware thread 1 MB L2 cache CPU Game Math Performance 9 billion dot product operations per second Custom ATI Graphics Processor 10 MB of embedded DRAM 48-way parallel floating-point dynamically scheduled shader pipelines Unified shader architecture Polygon Performance 500 million triangles per second Pixel Fill Rate 16 gigasamples per second fill rate using 4x MSAA Shader Performance 48 billion shader operations per second Memory 512 MB of 700 MHz GDDR3 RAM Unified memory architecture Memory Bandwidth 22.4 GB/s memory interface bus bandwidth 256 GB/s memory bandwidth to EDRAM 21.6 GB/s front-side bus Overall System Floating-Point Performance 1 teraflop Storage Detachable and upgradeable 20GB hard drive 12x dual-layer DVD-ROM Memory Unit support starting at 64 MB I/O Support for up to four wireless game controllers Three USB 2.0 ports Two memory unit slots Optimized for Online Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music Built-in Ethernet port Wi-Fi ready: 802.11a, 802.11b, and 802.11g Video camera ready Digital Media Support Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD • Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs Ability to rip music to the Xbox 360 hard drive Custom playlists in every game Built-in Media Center Extender for Windows XP Media Center Edition 2005 Interactive, full-screen 3-D visualizers High-Definition Game Support All games supported at 16:9, 720p, and 1080i, anti-aliasing Standard-definition and high-definition video output supported Audio Multi-channel surround sound output Supports 48KHz 16-bit audio 320 independent decompression channels 32-bit audio processing Over 256 audio channels System Orientation Stands vertically or horizontally Customizable Face Plates Interchangeable to personalize the console
PS3 Specs Cell Processor PowerPC-base Core @3.2GHz 1 VMX vector unit per core 512KB L2 cache 7 x SPE @3.2GHz 7 x 128b 128 SIMD GPRs 7 x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS
GPU
RSX @550mhz 1.8 TFLOPS floating point performance Full HD (up to 1080p) x 2 channels Multi-way programmable parallel floating point shader pipelines
Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)
Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700mhz
System Bandwidth
Main RAM 25.6GB/s VRAM 22.4GB/s RSX 20GB/s (write) + 15GB/s (read) SB< 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance
2 TFLOPS
Storage
Detachable 2.5" HDD slot x 1
I/O
USB Front x 4, Rear x 2 (USB2.0) Memory Stick standard/Duo, PRO x 1 SD standard/mini x 1 CompactFlash (Type I, II) x 1
Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2) Wi-Fi IEEE 802.11 b/g Bluetooth 2.0 (EDR)
Controller
Bluetooth (up to 7) USB 2.0 (wired) Wi-Fi (PSP) Network (over IP)
AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p HDMI: HDMI out x 2 Analog: AV MULTI OUT x 1 Digital audio: DIGITAL OUT (OPTICAL) x 1
Disc Media
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side) DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
Those things bolded are which system has the higher stats.. but those are just a few.. obviously the Xbox 360 outperforms the PS3
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Post by ~mewmewsakura~ on May 10, 2006 17:26:35 GMT
Gah! Too much information! Oh well, I hate Sony and the Xbox and the new models are ugly. Go Nintendo!
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